Marcelo Abadie — Game Designer based in Porto Alegre, Brazil

Afterdark – Napalm Studio

Unity, 3D, Beat ‘em Up, Hack 'n’ Slash

Style: Beat ‘em Up, Hack 'n’ Slash
Engine: Unity 3.5
Target platform: Pc, Mobile

The Afterdark gameplay is a mix of 90s classical Beat ‘em Up and Hack 'n’ Slash with a complex and extense storytelling. The game environment is based in Gothic Horror stories, inspired by Bram Stocker and Mary Shelley, like Dracula and Frankenstein.

My role: Game Designer, Level Designer, Sound Designer, Game Concept.
© 2012 Napalm Studio

ForNapalm Studio